distribute DoorProblemEvent
[svn42.git] / go / r3-eventbroker_zmq / sockettoevent.go
index e4bfc8e..9e4907e 100644 (file)
 package main
 
 import (
-    pubsub "github.com/tuxychandru/pubsub"
     "regexp"
     "strconv"
-    "bufio"
     "time"
+    "bytes"
     //~ "./brain"
-    "net"
+    pubsub "github.com/tuxychandru/pubsub"
+    zmq "github.com/vaughan0/go-zmq"
+    r3events "svn.spreadspace.org/realraum/go.svn/r3events"
     )
 
 var (
-       re_presence_    *regexp.Regexp     = regexp.MustCompile("Presence: (yes|no)(?:, (opened|closed), (.+))?")
-       re_state_      *regexp.Regexp     = regexp.MustCompile("State: (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing).*")
-       re_status_      *regexp.Regexp     = regexp.MustCompile("Status: (closed|opened) (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing) (ajar|shut).*")
-       re_infocard_      *regexp.Regexp     = regexp.MustCompile("Info\(card\): card\(([a-fA-F0-9]+)\) (found|not found).*")
-       re_cardid_      *regexp.Regexp     = regexp.MustCompile("card\(([a-fA-F0-9]+)\)")
-       re_infoajar_      *regexp.Regexp     = regexp.MustCompile("Info\(ajar\): door is now (ajar|shut)")
-       re_command_     *regexp.Regexp     = regexp.MustCompile("(open|close|toggle|reset)(?: +(Card|Phone|SSH|ssh))?(?: +(.+))?")
-       re_button_      *regexp.Regexp     = regexp.MustCompile("PanicButton|button\\d?")
-       re_temp_        *regexp.Regexp     = regexp.MustCompile("temp0: (\\d+\\.\\d+)")
-       re_photo_       *regexp.Regexp     = regexp.MustCompile("photo0: (\\d+)")
+       //~ re_presence_    *regexp.Regexp     = regexp.MustCompile("Presence: (yes|no)(?:, (opened|closed), (.+))?")
+       //~ re_state_      *regexp.Regexp     = regexp.MustCompile("State: (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing).*")
+       //~ re_status_      *regexp.Regexp     = regexp.MustCompile("Status: (closed|opened), (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing), (ajar|shut).*")
+       //~ re_infocard_      *regexp.Regexp     = regexp.MustCompile("Info\\(card\\): card\\(([a-fA-F0-9]+)\\) (found|not found).*")
+       re_cardid_      *regexp.Regexp     = regexp.MustCompile("card\\(([a-fA-F0-9]+)\\)")
+       //~ re_infoajar_      *regexp.Regexp     = regexp.MustCompile("Info\\(ajar\\): door is now (ajar|shut)")
+       //~ re_command_     *regexp.Regexp     = regexp.MustCompile("(open|close|toggle|reset)(?: +(Card|Phone|SSH|ssh))?(?: +(.+))?")
+       //~ re_button_      *regexp.Regexp     = regexp.MustCompile("PanicButton|button\\d?")
+       //~ re_temp_        *regexp.Regexp     = regexp.MustCompile("temp0: (\\d+\\.\\d+)")
+       //~ re_photo_       *regexp.Regexp     = regexp.MustCompile("photo0: (\\d+)")
 )
 
 
-type PresenceUpdate struct {
-    Present bool
-    Ts int64
-}
-
-type DoorLockUpdate struct {
-    DoorID byte
-    Locked bool
-    Ts int64
-}
-
-type DoorAjarUpdate struct {
-    DoorID byte
-    Shut bool
-    Ts int64
-}
-
-type DoorCommandEvent struct {
-    Command string
-    Using string
-    Who string
-    Ts int64
-}
-
-type ButtonPressUpdate struct {
-    Buttonindex int
-    Ts int64
-}
-
-type TempSensorUpdate struct {
-    Sensorindex int
-    Value float64
-    Ts int64
-}
-
-type IlluminationSensorUpdate struct {
-    Sensorindex int
-    Value int64
-    Ts int64
-}
-
-type TimeTick struct {
-    Ts int64
-}
-
-type MovementSensorUpdate struct {
-    Sensorindex int
-    Ts int64
-}
-
-func parseSocketInputLine_State(lines [][]byte, ps *pubsub.PubSub, ts uint64) {
+func parseSocketInputLine_State(lines [][]byte, ps *pubsub.PubSub, ts int64) {
     switch string(lines[0]) {
         case "closed":
-            ps.Pub(DoorLockUpdate{0, true, ts}, "door")
+            ps.Pub(r3events.DoorLockUpdate{true, ts}, "door")
         case "opened":
-            ps.Pub(DoorLockUpdate{0, false, ts}, "door")
-        case "manual":   //movement
+            ps.Pub(r3events.DoorLockUpdate{false, ts}, "door")
+        case "manual", "manual_movement":   //movement
+            ps.Pub(r3events.DoorManualMovementEvent{ts}, "door")
         case "error":
+            ps.Pub(r3events.DoorProblemEvent{100, string(bytes.Join(lines,[]byte(" "))),  ts}, "door")
         case "reset":
-            ps.Pub(DoorLockUpdate{0, true, ts}, "door")
-        case "timeout":   //after open | after close
+            ps.Pub(r3events.DoorLockUpdate{true, ts}, "door")
+        case "timeout_after_open":
+            ps.Pub(r3events.DoorProblemEvent{10, string(lines[0]), ts}, "door")
+            ps.Pub(r3events.DoorLockUpdate{false, ts}, "door")
+        case "timeout_after_close":
+            ps.Pub(r3events.DoorProblemEvent{20, string(lines[0]), ts}, "door")
+            // can't say for sure that door is locked if we ran into timeout while closing
+            //~ ps.Pub(r3events.DoorLockUpdate{true, ts}, "door")
         case "opening":
         case "closing":
-        default:    
+        default:
+            Syslog_.Print("parseSocketInputLine_State: Unexpected State:", lines)
     }
 }
 
 
-func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub) { //, brn *brain.Brain) {
-    var tidbit interface{}
+func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub, keylookup_socket *zmq.Socket) { //, brn *brain.Brain) {
     ts := time.Now().Unix()
     if len(lines) < 1 { return }
+    Debug_.Printf("ParseSocketInputLine: %s %s",string(lines[0]), lines[1:])
     switch string(lines[0]) {
         case "State:":
-            if len(lines) < 2 { continue }
+            if len(lines) < 2 { return }
             parseSocketInputLine_State(lines[1:], ps, ts)
         case "Status:":
-            if len(lines) < 3 { continue }
-            tidbit = DoorLockUpdate{0, lines[1] == []byte("closed"), ts}
-            //~ brn.Oboite("door", tidbit)
-            ps.Pub(tidbit, "door")
-            tidbit = DoorAjarUpdate{0, lines[-1] == []byte("shut"), ts}
-            //~ brn.Oboite("door", tidbit)
-            ps.Pub(tidbit, "door")            
+            if len(lines) < 3 { return }
+            if len(lines[1]) < 4 { return }
+            ps.Pub(r3events.DoorLockUpdate{string(lines[1])[0:4] != "open", ts}, "door")
+            ps.Pub(r3events.DoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts}, "door")
         case "Info(card):":
-            if len(lines) < 3 { continue }
-            if lines[2] != []byte("found") {
-                continue
-            }
+            if len(lines) < 3 { return }
+            if string(lines[2]) != "found" { return }
             match_cardid := re_cardid_.FindSubmatch(lines[1])
             if len(match_cardid) > 1 {
                 // PreCondition: same thread/goroutinge as created keylookup_socket !!!!
-                nick, err := keylookup_socket.LookupCardIdNick(match_cardid[1])
+                nick, err := LookupCardIdNick(keylookup_socket, match_cardid[1])
                 if err != nil {
                     Syslog_.Print("CardID Lookup Error",err)
-                    nick := "Unresolvable KeyID"
+                    nick = "Unresolvable KeyID"
                 }
                 // new event: toggle by user nick using card
-                ps.Pub(DoorCommandEvent{"toggle", "Card", nick, ts},"doorcmd")
+                ps.Pub(r3events.DoorCommandEvent{"toggle", "Card", nick, ts},"doorcmd")
             }
         case "Info(ajar):":
-            if len(lines) < 5 { continue }
-            DoorAjarUpdate{0, match_status[4] == []byte("shut"), ts}
-            //~ brn.Oboite("door", tidbit)
-            ps.Pub(tidbit, "door")                    
+            if len(lines) < 5 { return }
+            ps.Pub(r3events.DoorAjarUpdate{string(lines[4]) == "shut", ts}, "door")
         case "open", "close", "toggle", "reset":
-            ps.Pub(DoorCommandEvent{string(lines[0]), string(lines[1]), string(lines[2]), ts},"doorcmd")
+            ps.Pub(r3events.DoorCommandEvent{string(lines[0]), string(lines[1]), string(lines[2]), ts},"doorcmd")
+        case "BackdoorInfo(ajar):":
+            ps.Pub(r3events.BackdoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts},"door")
+        case "temp0:","temp1:", "temp2:", "temp3:":
+            sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32)
+            if err != nil {return }
+            newtemp, err := strconv.ParseFloat(string(lines[1]), 10)
+            if err != nil {return }
+            ps.Pub(r3events.TempSensorUpdate{int(sensorid), newtemp, ts}, "sensors")
+        case "photo0:","photo1:", "photo2:", "photo3:":
+            sensorid, err := strconv.ParseInt(string(lines[0][5]), 10, 32)
+            if err != nil {return }
+            newphoto, err := strconv.ParseInt(string(lines[1]), 10, 32)
+            if err != nil {return }
+            ps.Pub(r3events.IlluminationSensorUpdate{int(sensorid), newphoto, ts}, "sensors")
+        case "rh0:":
+            //~ sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32)
+            //~ if err != nil {return }
+            relhumid, err := strconv.ParseInt(string(lines[1]), 10, 32)
+            if err != nil {return }
+            ps.Pub(r3events.RelativeHumiditySensorUpdate{0, int(relhumid), ts}, "sensors")
+        case "dust0:","dust1:","dust2:":
+            sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32)
+            if err != nil {return }
+            dustlvl, err := strconv.ParseInt(string(lines[1]), 10, 32)
+            if err != nil {return }
+            ps.Pub(r3events.DustSensorUpdate{int(sensorid), dustlvl, ts}, "sensors")
+        default:
+            evnt, pubsubcat, err := r3events.UnmarshalByteByte2Event(lines)
+            if err == nil {
+                ps.Pub(evnt, pubsubcat)
+            }
     }
+}
 
+func MakeTimeTick(ps *pubsub.PubSub) {
+    ps.Pub(r3events.TimeTick{time.Now().Unix()},"time")
+}
 
     //~ match_presence := re_presence_.FindStringSubmatch(line)
     //~ match_status := re_status_.FindStringSubmatch(line)
@@ -144,7 +132,7 @@ func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub) { //, brn *brain.Br
     //~ match_photo := re_photo_.FindStringSubmatch(line)
        //~ if match_button != nil {
         //~ // brn.Oboite("button0", ts)
-        //~ ps.Pub(ButtonPressUpdate{0, ts}, "buttons")
+        //~ ps.Pub(BoreDoomButtonPressEvent{0, ts}, "buttons")
        //~ } else if match_temp != nil {
                //~ newtemp, err := strconv.ParseFloat((match_temp[1]), 32)
                //~ if err == nil {
@@ -161,4 +149,3 @@ func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub) { //, brn *brain.Br
         //~ // brn.Oboite("movement", ts)
         //~ ps.Pub(MovementSensorUpdate{0, ts}, "movements")
        //~ }
-}