// (c) Bernhard Tittelbach, 2013 package main import ( "regexp" "strconv" "time" "bytes" //~ "./brain" pubsub "github.com/tuxychandru/pubsub" zmq "github.com/vaughan0/go-zmq" r3events "svn.spreadspace.org/realraum/go.svn/r3events" ) var ( //~ re_presence_ *regexp.Regexp = regexp.MustCompile("Presence: (yes|no)(?:, (opened|closed), (.+))?") //~ re_state_ *regexp.Regexp = regexp.MustCompile("State: (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing).*") //~ re_status_ *regexp.Regexp = regexp.MustCompile("Status: (closed|opened), (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing), (ajar|shut).*") //~ re_infocard_ *regexp.Regexp = regexp.MustCompile("Info\\(card\\): card\\(([a-fA-F0-9]+)\\) (found|not found).*") re_cardid_ *regexp.Regexp = regexp.MustCompile("card\\(([a-fA-F0-9]+)\\)") //~ re_infoajar_ *regexp.Regexp = regexp.MustCompile("Info\\(ajar\\): door is now (ajar|shut)") //~ re_command_ *regexp.Regexp = regexp.MustCompile("(open|close|toggle|reset)(?: +(Card|Phone|SSH|ssh))?(?: +(.+))?") //~ re_button_ *regexp.Regexp = regexp.MustCompile("PanicButton|button\\d?") //~ re_temp_ *regexp.Regexp = regexp.MustCompile("temp0: (\\d+\\.\\d+)") //~ re_photo_ *regexp.Regexp = regexp.MustCompile("photo0: (\\d+)") ) func parseSocketInputLine_State(lines [][]byte, ps *pubsub.PubSub, ts int64) { switch string(lines[0]) { case "closed": ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") case "opened": ps.Pub(r3events.DoorLockUpdate{false, ts}, "door") case "manual", "manual_movement": //movement ps.Pub(r3events.DoorManualMovementEvent{ts}, "door") case "error": ps.Pub(r3events.DoorProblemEvent{100, string(bytes.Join(lines,[]byte(" "))), ts}, "door") case "reset": ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") case "timeout_after_open": ps.Pub(r3events.DoorProblemEvent{10, string(lines[0]), ts}, "door") ps.Pub(r3events.DoorLockUpdate{false, ts}, "door") case "timeout_after_close": ps.Pub(r3events.DoorProblemEvent{20, string(lines[0]), ts}, "door") // can't say for sure that door is locked if we ran into timeout while closing //~ ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") case "opening": case "closing": default: Syslog_.Print("parseSocketInputLine_State: Unexpected State:", lines) } } func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub, keylookup_socket *zmq.Socket) { //, brn *brain.Brain) { ts := time.Now().Unix() if len(lines) < 1 { return } Debug_.Printf("ParseSocketInputLine: %s %s",string(lines[0]), lines[1:]) switch string(lines[0]) { case "State:": if len(lines) < 2 { return } parseSocketInputLine_State(lines[1:], ps, ts) case "Status:": if len(lines) < 3 { return } if len(lines[1]) < 4 { return } ps.Pub(r3events.DoorLockUpdate{string(lines[1])[0:4] != "open", ts}, "door") ps.Pub(r3events.DoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts}, "door") case "Info(card):": if len(lines) < 3 { return } if string(lines[2]) != "found" { return } match_cardid := re_cardid_.FindSubmatch(lines[1]) if len(match_cardid) > 1 { // PreCondition: same thread/goroutinge as created keylookup_socket !!!! nick, err := LookupCardIdNick(keylookup_socket, match_cardid[1]) if err != nil { Syslog_.Print("CardID Lookup Error",err) nick = "Unresolvable KeyID" } // new event: toggle by user nick using card ps.Pub(r3events.DoorCommandEvent{"toggle", "Card", nick, ts},"doorcmd") } case "Info(ajar):": if len(lines) < 5 { return } ps.Pub(r3events.DoorAjarUpdate{string(lines[4]) == "shut", ts}, "door") case "open", "close", "toggle", "reset": ps.Pub(r3events.DoorCommandEvent{string(lines[0]), string(lines[1]), string(lines[2]), ts},"doorcmd") case "BackdoorInfo(ajar):": ps.Pub(r3events.BackdoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts},"door") case "temp0:","temp1:", "temp2:", "temp3:": sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) if err != nil {return } newtemp, err := strconv.ParseFloat(string(lines[1]), 10) if err != nil {return } ps.Pub(r3events.TempSensorUpdate{int(sensorid), newtemp, ts}, "sensors") case "photo0:","photo1:", "photo2:", "photo3:": sensorid, err := strconv.ParseInt(string(lines[0][5]), 10, 32) if err != nil {return } newphoto, err := strconv.ParseInt(string(lines[1]), 10, 32) if err != nil {return } ps.Pub(r3events.IlluminationSensorUpdate{int(sensorid), newphoto, ts}, "sensors") case "rh0:": //~ sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) //~ if err != nil {return } relhumid, err := strconv.ParseInt(string(lines[1]), 10, 32) if err != nil {return } ps.Pub(r3events.RelativeHumiditySensorUpdate{0, int(relhumid), ts}, "sensors") case "dust0:","dust1:","dust2:": sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) if err != nil {return } dustlvl, err := strconv.ParseInt(string(lines[1]), 10, 32) if err != nil {return } ps.Pub(r3events.DustSensorUpdate{int(sensorid), dustlvl, ts}, "sensors") default: evnt, pubsubcat, err := r3events.UnmarshalByteByte2Event(lines) if err == nil { ps.Pub(evnt, pubsubcat) } } } func MakeTimeTick(ps *pubsub.PubSub) { ps.Pub(r3events.TimeTick{time.Now().Unix()},"time") } //~ match_presence := re_presence_.FindStringSubmatch(line) //~ match_status := re_status_.FindStringSubmatch(line) //~ match_command := re_command_.FindStringSubmatch(line) //~ match_button := re_button_.FindStringSubmatch(line) //~ match_temp := re_temp_.FindStringSubmatch(line) //~ match_photo := re_photo_.FindStringSubmatch(line) //~ if match_button != nil { //~ // brn.Oboite("button0", ts) //~ ps.Pub(BoreDoomButtonPressEvent{0, ts}, "buttons") //~ } else if match_temp != nil { //~ newtemp, err := strconv.ParseFloat((match_temp[1]), 32) //~ if err == nil { //~ // brn.Oboite( "temp0", newtemp) //~ ps.Pub(TempSensorUpdate{0, newtemp, ts}, "sensors") //~ } //~ } else if match_photo != nil { //~ newphoto, err := strconv.ParseInt(match_photo[1], 10, 32) //~ if err == nil { //~ // brn.Oboite("photo0", newphoto) //~ ps.Pub(IlluminationSensorUpdate{0, newphoto, ts}, "sensors") //~ } //~ } else if line == "movement" { //~ // brn.Oboite("movement", ts) //~ ps.Pub(MovementSensorUpdate{0, ts}, "movements") //~ }