self.presence_notify_lock=threading.Lock()
#timer
self.timer=None
+ self.timer_timeout=0
def doorOpen(self,who,how):
self.uwscfg.checkConfigUpdates()
def checkAgainIn(self, sec):
- #~ if not self.timer is None:
- #~ logging.debug("checkAgainIn: canceled previous running Timer")
- #~ self.timer.cancel()
- logging.debug("checkAgainIn: starting Timer with timeout %fs" % sec)
- self.timer=threading.Timer(sec, self.checkPresenceStateChangeAndNotify)
- self.timer.start()
+ if self.timer_timeout < time.time():
+ logging.debug("checkAgainIn: starting Timer with timeout %fs" % sec)
+ self.timer=threading.Timer(sec, self.checkPresenceStateChangeAndNotify)
+ self.timer.start()
+ self.timer_timeout = time.time() + sec
+ else:
+ logging.debug("checkAgainIn: not starting timer, already one scheduled in %fs" % (time.time() - self.timer_timeout))
def somebodyPresent(self):
with self.lock:
else:
return False
elif self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_wait_after_manual_close):
- #start timer, checkPresenceStateChangeAndNotify after tracker_sec_wait_movement
self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_manual_close))
+ return self.last_somebody_present_result
elif not self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_necessary_to_move_through_door):
- #start timer, checkPresenceStateChangeAndNotify after tracker_sec_wait_movement
self.checkAgainIn(float(self.uwscfg.tracker_sec_necessary_to_move_through_door))
return self.last_somebody_present_result
elif self.last_movement_unixts > self.last_door_operation_unixts - float(self.uwscfg.tracker_sec_movement_before_manual_switch) and self.door_manual_switch_used: