self.config_parser.set('tracker','sec_wait_after_close_using_manualswitch',"22.0")
self.config_parser.set('tracker','sec_movement_before_manual_switch',"-3.0") #neg duration means: movement has to occur _after_ door was closed manually
self.config_parser.set('tracker','sec_general_movement_timeout',"3600")
+ self.config_parser.set('tracker','num_movements_req_on_nonpresence_until_present',"3")
self.config_parser.set('tracker','server_socket',"/var/run/tuer/presence.socket")
self.config_parser.set('tracker','photo_flashlight',"1020")
self.config_parser.set('tracker','photo_artif_light',"970")
def trackSensorStatusThread(uwscfg,status_tracker,connection_listener):
global sshp, threads_running
#RE_TEMP = re.compile(r'temp\d: (\d+\.\d+)')
- RE_PHOTO = re.compile(r'photo\d: [^0-9]*?(\d+)')
- RE_MOVEMENT = re.compile(r'movement|button\d?|PanicButton')
- RE_ERROR = re.compile(r'Error: (.+)')
+ RE_PHOTO = re.compile(r'photo\d: [^0-9]*?(\d+)',re.I)
+ RE_MOVEMENT = re.compile(r'movement|button\d?|PanicButton',re.I)
+ RE_ERROR = re.compile(r'Error: (.+)',re.I)
while threads_running:
uwscfg.checkConfigUpdates()
sshp = None
def trackDoorStatusThread(uwscfg, status_tracker,connection_listener):
global door_sockhandle, door_socklock, threads_running
#socket.setdefaulttimeout(10.0) #affects all new Socket Connections (urllib as well)
- RE_STATUS = re.compile(r'Status: (\w+), idle')
- RE_REQUEST = re.compile(r'Request: (\w+) (?:(Card|Phone) )?(.+)')
- RE_ERROR = re.compile(r'Error: (.+)')
+ RE_STATUS = re.compile(r'Status: (\w+), idle.*',re.I)
+ RE_REQUEST = re.compile(r'Request: (\w+) (?:(Card|Phone) )?(.+)',re.I)
+ RE_ERROR = re.compile(r'Error: (.+)',re.I)
while threads_running:
uwscfg.checkConfigUpdates()
with door_socklock:
self.last_movement_unixts=0
self.last_light_value=0
self.last_light_unixts=0
- self.lock=threading.Lock()
+ self.lock=threading.RLock()
#Notify State locked by self.presence_notify_lock
self.last_somebody_present_result=False
self.last_warning=None
self.count_same_warning=0
self.who_might_be_here=None
- self.presence_notify_lock=threading.Lock()
+ self.presence_notify_lock=threading.RLock()
#timer
self.timer=None
self.timer_timeout=0
+ self.num_movements_during_nonpresences = 0
def doorOpen(self,who,how):
self.uwscfg.checkConfigUpdates()
self.updateWhoMightBeHere(who)
self.lock.acquire()
self.door_manual_switch_used=(who is None or len(who) == 0)
- self.door_physically_present=(self.door_manual_switch_used or how.startswith("Card"))
+ self.door_physically_present=(self.door_manual_switch_used or (not how is None and how.startswith("Card")))
if not self.door_open_previously is None:
self.last_door_operation_unixts=time.time()
self.lock.release()
self.updateWhoMightBeHere(who)
self.lock.acquire()
self.door_manual_switch_used=(who is None or len(who) == 0)
- self.door_physically_present=(self.door_manual_switch_used or how.startswith("Card"))
+ self.door_physically_present=(self.door_manual_switch_used or (not how is None and how.startswith("Card")))
if not self.door_open_previously is None:
self.last_door_operation_unixts=time.time()
self.lock.release()
def somebodyPresent(self):
with self.lock:
+ #door open:
if self.door_open:
+ self.num_movements_during_nonpresences = 0
if self.door_physically_present:
return True
elif self.last_movement_unixts > self.last_door_operation_unixts:
return True
else:
return False
- elif self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch):
- self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch))
- return self.last_somebody_present_result
+ # door closed:
+ # door not closed from inside, but with card/phone .. check again in ...
elif not self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_wait_after_close_using_cardphone):
+ self.num_movements_during_nonpresences = 0
self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_close_using_cardphone))
+ return self.last_somebody_present_result
+ # door closed from inside, stay on last status ....
+ elif self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch):
+ self.num_movements_during_nonpresences = 0
+ self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch))
return self.last_somebody_present_result
+ # door closed from inside and movement detected around that time
elif self.door_manual_switch_used and self.last_movement_unixts > self.last_door_operation_unixts - float(self.uwscfg.tracker_sec_movement_before_manual_switch):
+ self.num_movements_during_nonpresences = 0
return True
- elif self.last_movement_unixts > self.last_door_operation_unixts and time.time() - self.last_movement_unixts < float(self.uwscfg.tracker_sec_general_movement_timeout):
- return True
+ ##door was closed and nobody here But movement is dedected:
+ #elif self.last_movement_unixts > self.last_door_operation_unixts and time.time() - self.last_movement_unixts < float(self.uwscfg.tracker_sec_general_movement_timeout):
+ # self.num_movements_during_nonpresences += 1
+ # if self.num_movements_during_nonpresences >= int(self.uwscfg.tracker_num_movements_req_on_nonpresence_until_present):
+ # return True
+ # else:
+ # return False
else:
+ self.num_movements_during_nonpresences = 0
return False
def getPossibleWarning(self):
self.last_somebody_present_result = somebody_present
if not self.status_change_handler is None:
self.status_change_handler(somebody_present, door_open=self.door_open, who=self.who_might_be_here)
+ self.forgetWhoMightBeHere(somebody_present)
warning = self.getPossibleWarning()
if warning == self.last_warning:
self.count_same_warning+=1
logging.debug("checkPresenceStateChangeAndNotify: warning: " + str(warning))
if not self.status_change_handler is None:
self.status_change_handler(somebody_present=None, door_open=self.door_open, who=self.who_might_be_here, warning=warning)
- self.forgetWhoMightBeHere(somebody_present)
############ Connection Listener ############
class ConnectionListener: