"time"
//~ "./brain"
pubsub "github.com/tuxychandru/pubsub"
+ "./r3events"
)
-type PresenceUpdate struct {
- Present bool
- Ts int64
-}
-
type doorstate struct {
locked bool
shut bool
//~ var last_door_cmd *DoorCommandEvent
var last_presence bool
var last_movement, last_buttonpress int64
- doorstatemap := make(map[byte]doorstate,1)
+ doorstatemap := make(map[int]doorstate,1)
events_chan := ps.Sub("door", "doorcmd", "buttons", "movement")
-
+
for event := range(events_chan) {
new_presence := last_presence
ts := time.Now().Unix()
switch evnt := event.(type) {
- case SomethingReallyIsMoving:
+ case r3events.SomethingReallyIsMoving:
if evnt.Movement {
last_movement = evnt.Ts
} else {
last_movement = 0
}
- case ButtonPressUpdate:
+ case r3events.ButtonPressUpdate:
last_buttonpress = evnt.Ts
new_presence = true
//~ case DoorCommandEvent:
//~ last_door_cmd = &evnt
- case DoorLockUpdate:
+ case r3events.DoorLockUpdate:
doorstatemap[evnt.DoorID]=doorstate{locked:evnt.Locked, shut:doorstatemap[evnt.DoorID].shut}
- case DoorAjarUpdate:
+ case r3events.DoorAjarUpdate:
doorstatemap[evnt.DoorID]=doorstate{locked:doorstatemap[evnt.DoorID].locked, shut:evnt.Shut}
}
-
+
any_door_unlocked := false
any_door_ajar := false
for _, ds := range(doorstatemap) {
if ds.locked == false {any_door_unlocked = true }
if ds.shut == false {any_door_ajar = true }
}
-
+
if new_presence != last_presence {
//... skip state check .. we had a definite presence event
} else if any_door_unlocked || any_door_ajar {
} else {
new_presence = false
}
-
+
if new_presence != last_presence {
last_presence = new_presence
- ps.Pub(PresenceUpdate{new_presence, ts} , "presence")
+ ps.Pub(r3events.PresenceUpdate{new_presence, ts} , "presence")
}
}
}
\ No newline at end of file