)
func MetaEventRoutine_Presence(ps *pubsub.PubSub) {
- //~ var last_door_cmd *DoorCommandEvent
+ //~ var last_door_cmd *r3events.DoorCommandEvent
var last_presence bool
var last_movement, last_buttonpress int64
var front_locked, front_shut, back_shut bool = true, true, true
defer ps.Unsub(events_chan, "door", "doorcmd", "buttons", "movement")
for event := range(events_chan) {
- //~ Debug_.Printf("Presence: %s - %s", event, doorstatemap)
+ Debug_.Printf("Presence prior: %t : %T %+v", last_presence, event, event)
new_presence := last_presence
ts := time.Now().Unix()
switch evnt := event.(type) {
case r3events.BoreDoomButtonPressEvent:
last_buttonpress = evnt.Ts
new_presence = true
- //~ case DoorCommandEvent:
+ case r3events.DoorCommandEvent:
//~ last_door_cmd = &evnt
case r3events.DoorLockUpdate:
front_locked = evnt.Locked
back_shut = evnt.Shut
}
- any_door_unlocked := ! front_locked
+ any_door_unlocked := (front_locked == false)
any_door_ajar := ! (front_shut && back_shut)
if new_presence != last_presence {