+++ /dev/null
-#!/usr/bin/perl
-use strict;
-use Dart;
-use Clone;
-use Term::ANSIColor;
-our @x= qw/ 20 1 18 4 13 6 10 15 2 17 /;
-our @y = qw/ 3 19 7 16 8 11 14 9 12 5 /;
-our %x = array_to_hash(@x);
-our %y = array_to_hash(@y);
-our @schiffe = reverse sort qw/ 4 5 6 /;
-
-$|=1;
-my ($shout_fifo, @player) = @ARGV;
-
-my $dart = new Dart(player_names=>\@player,
- shout_fifo=>$shout_fifo,
- callbacks => {
- shoot=>\&shoot,
- before_shoot=>\&print_score,
- init=>\&init,
- }
- );
-exit $dart->run();
-
-sub array_to_hash
-{
- my @array=@_;
- my %hash;
- my $i=1;
- for my $key (@array)
- {
- $hash{$key}=$i++;
- }
- return %hash;
-}
-
-### ===============================
-
-sub init
-{
- my $self=shift;
- for my $x (@main::x)
- {
- for my $y (@main::y)
- {
- $self->{empty_matrix}->{$x}{$y}=0;
- }
- }
- for my $player_idx (0..($self->{player_count}-1))
- {
- $self->get_player($player_idx)->{sel_x}=0;
- $self->get_player($player_idx)->{sel_y}=0;
- $self->get_player($player_idx)->{mult_x}=0;
- $self->get_player($player_idx)->{mult_y}=0;
- delete ($self->get_player($player_idx)->{last_hit});
- $self->get_player($player_idx)->{score}=Clone::clone($self->{empty_matrix});
- $self->get_player($player_idx)->{highlight}{shoot}=Clone::clone($self->{empty_matrix});
- $self->get_player($player_idx)->{highlight}{selected}=Clone::clone($self->{empty_matrix});
- for my $schiff (@main::schiffe)
- {
- my $valid=0;
- VALIDSHIP: while(not $valid)
- {
- my $x_start_idx = int(rand(scalar @main::x));
- my $y_start_idx = int(rand(scalar @main::y));
- my $direction = int(rand(2));
- my $x_stop_idx = $x_start_idx + ($schiff-1) * $direction;
- my $y_stop_idx = $y_start_idx + ($schiff-1) * (1-$direction);
- #next if ($x_stop_idx > $#main::x) or ($y_stop_idx > $#main::y);
- for my $x_idx ($x_start_idx-1 .. $x_stop_idx+1)
- {
- for my $y_idx ($y_start_idx-1 .. $y_stop_idx+1)
- {
- next VALIDSHIP if $self->get_player($player_idx)->{score}->{$main::x[$x_idx % @main::x]}{$main::y[$y_idx % @main::y]};
- }
- }
- for my $x_idx ($x_start_idx .. $x_stop_idx)
- {
- for my $y_idx ($y_start_idx .. $y_stop_idx)
- {
- $self->get_player($player_idx)->{score}->{$main::x[$x_idx % @main::x]}{$main::y[$y_idx % @main::y]}="s";
- }
- }
- $valid=1;
- }
- }
- }
-}
-
-sub win_condition
-{
- my ($self) = @_;
- for my $x (@main::x)
- {
- for my $y (@main::y)
- {
- return if $self->get_current_player()->{score}->{$x}{$y} eq 's';
- }
- }
- return 1;
-}
-
-sub magic_for
-{
- my $self=shift;
- my ($x_middle,$mult_x,$y_middle,$mult_y,$sub) = @_;
- #warn join "\t",($x_middle,$mult_x,$y_middle,$mult_y,$sub);
- my @return;
- die "no function" if not ref $sub;
- my $start_x = $x_middle ? $main::x{$x_middle}-1 - $mult_x+1 : 0;
- my $stop_x = $x_middle ? $main::x{$x_middle}-1 + $mult_x-1 : $#main::x;
- my $start_y = $y_middle ? $main::y{$y_middle}-1 - $mult_y+1 : 0;
- my $stop_y = $y_middle ? $main::y{$y_middle}-1 + $mult_y-1 : $#main::y;
- for my $x_idx ($start_x..$stop_x)
- {
- my $x = $x_idx> $#main::x ? $main::x[$x_idx-@main::x] : $main::x[$x_idx];
- for my $y_idx ($start_y..$stop_y)
- {
- my $y = $y_idx> $#main::y ? $main::y[$y_idx-@main::y] : $main::y[$y_idx];
- push @return, $sub->($self,$x,$y);
- }
- }
- return @return;
-}
-
-sub set_highlight_selected
-{
- my ($self,$x,$y) = @_;
- $self->get_current_player->{highlight}{selected}{$x}{$y}=1;
-}
-
-sub set_shoot
-{
- my ($self,$x,$y) = @_;
- my $return;
- my $player=$self->get_current_player();
- $player->{highlight}{shoot}->{$x}{$y} = 1;
- if ($player->{score}->{$x}{$y} eq 's')
- {
- $return = 'scored';
- $player->{score}->{$x}{$y} = 'X';
- } elsif (not $player->{score}->{$x}{$y}) {
- $player->{score}->{$x}{$y} = 'o';
- $return = 'miss';
- } elsif ($player->{score}->{$x}{$y} eq 'o') {
- $return = 'scho';
- }
- return $return;
-}
-
-sub shoot
-{
- my $self=shift;
- my ($mult,$zahl)=@_;
- my $player=$self->get_current_player();
- delete ($player->{last_hit});
- $player->{highlight}{shoot}=Clone::clone($self->{empty_matrix});
- $player->{highlight}{selected}=Clone::clone($self->{empty_matrix});
-
- if ( (not $main::x{$zahl}) and (not $main::y{$zahl}) )
- {
- $self->shout("miss");
- return;
- } elsif ($main::x{$zahl}) {
- $player->{sel_x}=$zahl;
- $player->{mult_x}=$mult;
- &magic_for($self,$zahl,$mult,undef,undef,\&set_highlight_selected);
- } elsif ($main::y{$zahl}) {
- $player->{sel_y}=$zahl;
- $player->{mult_y}=$mult;
- &magic_for($self,undef,undef,$zahl,$mult,\&set_highlight_selected);
- }
- $self->shout_last_shoot();
- if ($player->{sel_x} && $player->{sel_y})
- {
- $player->{highlight}{selected}=Clone::clone($self->{empty_matrix});
- my $x_middle = $player->{sel_x};
- my $y_middle = $player->{sel_y};
- my $mult_x = $player->{mult_x};
- my $mult_y = $player->{mult_y};
- $player->{last_hit}={sel_x=>$x_middle, sel_y=>$y_middle, mult_x=>$mult_x, mult_y=>$mult_y};
- $player->{sel_x}=0;
- $player->{sel_y}=0;
- $player->{mult_x}=0;
- $player->{mult_y}=0;
- my @sound_refs = &magic_for($self,$x_middle,$mult_x,$y_middle,$mult_y,\&set_shoot);
- my %sound;
- map {$sound{$_}++} @sound_refs;
- if ($sound{scored})
- {
- $self->shout("scored");
- } elsif ($sound{miss}) {
- $self->shout("miss");
- } elsif ($sound{scho}) {
- $self->shout("scho");
- }
-
- }
- $self->win() if &win_condition($self);
-}
-
-
-# print with color
-sub prcl
-{
- my $self = shift;
- my ($color,@what)=@_;
- print color($color) if defined $color;
- print @what;
- print color('reset');
-}
-
-sub get_color
-{
- my $self = shift;
- my ($x,$y)=@_;
- my $player = $self->get_current_player();
- if ($player->{highlight}{shoot}{$x}{$y})
- {
- return 'bold red';
- } elsif ($player->{highlight}{selected}{$x}{$y}) {
- return 'black on_green';
- } elsif ($player->{score}{$x}{$y} eq 'o') {
- return 'blue';
- } elsif ($player->{score}{$x}{$y} eq 'X') {
- return 'bold yellow';
- }
- return 'white';
-}
-
-sub prxy
-{
- my $self = shift;
- my ($x,$y,@what)=@_;
- &prcl($self,&get_color($self,$x,$y),@what);
-}
-
-sub print_score
-{
- my ($self)=@_;
- my $player = $self->get_current_player();
- my $sel_x= $player->{sel_x};
- my $sel_y= $player->{sel_y};
- my $mult_x=$player->{mult_x};
- my $mult_y=$player->{mult_y};
- printf "Runde\t%d\n\n",$self->{round};
- printf "Player\t%s\t\tSchuss\t%d\n\n",$player->{name},$self->{current_shoot_count};
- printf "x: %dx%2d\n",$player->{mult_x},$player->{sel_x};
- printf "y: %dx%2d\n",$player->{mult_y},$player->{sel_y};
-
- print " ";
- for my $y (@main::y)
- {
- printf " %2d",$y;
- }
- print "\n";
- for my $x (@main::x)
- {
- printf "%2d",$x;
- for my $y (@main::y)
- {
- my $field = $self->get_current_player()->{score}->{$x}{$y};
- if ($field eq 'X' or $field eq 'o')
- {
- &prxy($self,$x,$y," $field");
- } else {
- &prxy($self,$x,$y," .");
- }
- }
- printf " %d",$x;
- print "\n";
- }
- print " ";
- for my $y (@main::y)
- {
- printf " %2d",$y;
- }
- print "\n\n";
-}