def haveDaylight():
dawn_per_month = {1:8, 2:7, 3:6, 4:6, 5:5, 6:5, 7:5, 8:6, 9:7, 10:8, 11:8, 12:8}
- dusk_per_month = {1:16, 2:17, 3:18, 4:20, 5:20, 6:21, 7:21, 8:20, 9:19, 10:18, 11:16, 12:16}
+ dusk_per_month = {1:15, 2:16, 3:17, 4:19, 5:20, 6:20, 7:20, 8:19, 9:17, 10:17, 11:16, 12:15}
hour = datetime.datetime.now().hour
month = datetime.datetime.now().month
return (hour >= dawn_per_month[month] and hour < dusk_per_month[month])
hour = datetime.datetime.now().hour
return (hour >= 2 and hour < 6)
-######### EVENTS ###############
+######### ALGOS ###############
+
+def switchLogo(status_presence):
+ logo_action=None
+ if status_presence:
+ logo_action=True
+ else:
+ if haveDaylight():
+ logo_action=False
+ else:
+ if isWolfHour():
+ logo_action=False
+ else:
+ logo_action=True
+ if not logo_action is None:
+ for id in uwscfg.slug_ids_logo.split(" "):
+ switchPower(id,logo_action)
+
+######### EVENTS ###############
unixts_last_movement=0
-status_presense=None
+status_presence=None
room_is_bright=None
def eventRoomGotBright():
room_is_bright=False
def eventDaylightStart():
+ global status_presence
logging.debug("eventDaylightStart()")
- for id in uwscfg.slug_ids_logo.split(" "):
- switchPower(id,False)
+ switchLogo(status_presence)
def eventDaylightStop():
+ global status_presence
logging.debug("eventDaylightStop()")
- if not isWolfHour():
- for id in uwscfg.slug_ids_logo.split(" "):
- switchPower(id,True)
+ switchLogo(status_presence)
def eventWolfHourStart():
+ global status_presence
logging.debug("eventWolfHourStart()")
- for id in uwscfg.slug_ids_logo.split(" "):
- switchPower(id,False)
+ switchLogo(status_presence)
def eventWolfHourStop():
+ global status_presence
logging.debug("eventWolfHourStop()")
- if haveDaylight():
- for id in uwscfg.slug_ids_logo.split(" "):
- switchPower(id,True)
+ switchLogo(status_presence)
def eventMovement():
global unixts_last_movement
pass
# global unixts_last_movement
-# if status_presense is True and unixts_last_movement + int(uwscfg.powerswitching_max_secs_since_movement) >= time.time():
+# if status_presence is True and unixts_last_movement + int(uwscfg.powerswitching_max_secs_since_movement) >= time.time():
# presumed_state=not (haveDaylight() or isWolfHour())
# logging.debug("event: periodical event")
# for id in uwscfg.slug_ids_logo.split(" "):
# switchPower(id,presumed_state)
def eventPresent():
- global status_presense,room_is_bright
+ global status_presence,room_is_bright
logging.debug("eventPresent()");
- status_presense=True
+ status_presence=True
if haveDaylight():
if room_is_bright is False:
present_ids=uwscfg.slug_ids_present_day_dark_room
logging.info("event: someone present, switching on: "+present_ids)
for id in present_ids.split(" "):
switchPower(id,True)
+ switchLogo(status_presence)
def eventNobodyHere():
- global status_presense
+ global status_presence
logging.debug("eventNobodyHere()");
- status_presense=False
+ status_presence=False
present_ids=uwscfg.slug_ids_nonpresent_off
logging.info("event: noone here, switching off: "+present_ids)
- for id in present_ids.split(" "):
+ present_id_list=present_ids.split(" ")
+ for id in present_id_list:
time.sleep(0.2)
switchPower(id,False)
+ present_id_list.reverse()
+ time.sleep(0.2)
+ switchLogo(status_presence)
+ time.sleep(4)
+ for id in present_id_list:
+ time.sleep(0.3)
+ switchPower(id,False)
##def eventPanic():
## logging.info("eventPanic(): switching around: "+uwscfg.slug_ids_panic)