bugfixes dart spiellogik
[svn42.git] / dart / Dart.pm
index 3919110..cb654bd 100644 (file)
@@ -40,7 +40,7 @@ sub init
 sub reset_game
 {
   my $self=shift;
-  my @sort_player = sort { $a->{rank} <=> $b->{rank} } @{$self->{player}};
+  my @sort_player = sort { $b->{rank} <=> $a->{rank} } @{$self->{player}};
   $self->{player}=[];
   for my $player (@sort_player)
   {
@@ -81,6 +81,7 @@ sub run
     if ($mult =~/^\d$/)
     {
       die "Unexpected input" if not $number=~/^\d+$/;
+      next if not $self->{current_shoot_count} < $self->{max_shoots_per_player};
       $self->shoot($mult,$number);
     } elsif ($mult eq 'btn') {
       $self->next_player();
@@ -90,6 +91,11 @@ sub run
       $self->callback('undo');
     } elsif ($mult eq 'reset') {
       $self->reset_game();
+    } elsif ($mult eq 'quit') {
+      return;
+    } else {
+      # shitty input
+      next;
     }
     push @history, Clone::clone($self);
     $self->callback('before_shoot');
@@ -182,10 +188,16 @@ sub get_next_active_player
       $new_round=1;
     }
   }
-  while (not $players_ref->[$current_player]{active});
+  while (not $self->{player}->[$current_player]{active});
   return ($current_player,$new_round);
 }
 
+sub finish_player_round
+{
+  my $self=shift;
+  $self->{current_shoot_count} = $self->{max_shoots_per_player};
+}
+
 sub next_round
 {
   my $self=shift;
@@ -196,28 +208,26 @@ sub next_round
 sub win
 {
   my $self=shift;
-  $self->deactivate_current_player($self->{player_count}-$self->{active_player_count}+1);
   $self->shout('win');
+  $self->deactivate_current_player($self->{player_count}-$self->{active_player_count}+1);
   if ($self->{active_player_count}==1)
   {
     $self->next_player();
-    $self->lose();
-  } elsif (not $self->{active_player_count}) {
-    $self->end_game();
+    $self->shout('lose');
+    $self->deactivate_current_player($self->{player_count}-$self->{active_player_count}+1);
   }
 }
 
 sub lose
 {
   my $self=shift;
-  $self->deactivate_current_player($self->{active_player_count});
   $self->shout('lose');
+  $self->deactivate_current_player($self->{active_player_count});
   if ($self->{active_player_count}==1)
   {
     $self->next_player();
-    $self->win();
-  } elsif (not $self->{active_player_count}) {
-    $self->end_game();
+    $self->shout('win');
+    $self->deactivate_current_player($self->{active_player_count});
   }
 }