+ return (hour >= 2 and hour < 6)
+
+######### EVENTS ###############
+unixts_last_movement=0
+status_presense=None
+room_is_bright=None
+
+def eventRoomGotBright():
+ global room_is_bright
+ logging.debug("eventRoomGotBright()")
+ room_is_bright=True
+
+def eventRoomGotDark():
+ global room_is_bright
+ logging.debug("eventRoomGotDark()")
+ room_is_bright=False
+
+def eventDaylightStart():
+ logging.debug("eventDaylightStart()")
+ for id in uwscfg.slug_ids_logo.split(" "):
+ switchPower(id,False)
+
+def eventDaylightStop():
+ logging.debug("eventDaylightStop()")
+ if not isWolfHour():
+ for id in uwscfg.slug_ids_logo.split(" "):
+ switchPower(id,True)
+
+def eventWolfHourStart():
+ logging.debug("eventWolfHourStart()")
+ for id in uwscfg.slug_ids_logo.split(" "):
+ switchPower(id,False)
+
+def eventWolfHourStop():
+ logging.debug("eventWolfHourStop()")
+ if haveDaylight():
+ for id in uwscfg.slug_ids_logo.split(" "):
+ switchPower(id,True)
+
+def eventMovement():
+ global unixts_last_movement
+ unixts_last_movement=time.time()
+
+def eventPeriodical():
+ pass
+
+# global unixts_last_movement
+# if status_presense is True and unixts_last_movement + int(uwscfg.powerswitching_max_secs_since_movement) >= time.time():
+# presumed_state=not (haveDaylight() or isWolfHour())
+# logging.debug("event: periodical event")
+# for id in uwscfg.slug_ids_logo.split(" "):
+# switchPower(id,not presumed_state)
+# time.sleep(1);
+# switchPower(id,presumed_state)
+
+def eventPresent():
+ global status_presense,room_is_bright
+ logging.debug("eventPresent()");
+ status_presense=True
+ if haveDaylight():
+ if room_is_bright is False:
+ present_ids=uwscfg.slug_ids_present_day_dark_room
+ else:
+ present_ids=uwscfg.slug_ids_present_day_bright_room