self.config_parser.set('sensors','remote_shell',"usocket")
self.config_parser.add_section('tracker')
self.config_parser.set('tracker','sec_wait_after_close_using_cardphone',"4.2")
- self.config_parser.set('tracker','sec_wait_for_movement_before_warning',"30")
- self.config_parser.set('tracker','sec_wait_after_close_using_manualswitch',"25.0")
- self.config_parser.set('tracker','sec_movement_before_manual_switch',"-1.0") #neg duration means: movement has to occur _after_ door was closed manually
+ self.config_parser.set('tracker','sec_wait_for_movement_before_warning',"60")
+ self.config_parser.set('tracker','sec_wait_after_close_using_manualswitch',"22.0")
+ self.config_parser.set('tracker','sec_movement_before_manual_switch',"-3.0") #neg duration means: movement has to occur _after_ door was closed manually
self.config_parser.set('tracker','sec_general_movement_timeout',"3600")
self.config_parser.set('tracker','server_socket',"/var/run/tuer/presence.socket")
self.config_parser.set('tracker','photo_flashlight',"1020")
def trackSensorStatusThread(uwscfg,status_tracker,connection_listener):
global sshp, threads_running
#RE_TEMP = re.compile(r'temp\d: (\d+\.\d+)')
- RE_PHOTO = re.compile(r'photo\d: [^0-9]*?(\d+)')
- RE_MOVEMENT = re.compile(r'movement|button\d?|PanicButton')
- RE_ERROR = re.compile(r'Error: (.+)')
+ RE_PHOTO = re.compile(r'photo\d: [^0-9]*?(\d+)',re.I)
+ RE_MOVEMENT = re.compile(r'movement|button\d?|PanicButton',re.I)
+ RE_ERROR = re.compile(r'Error: (.+)',re.I)
while threads_running:
uwscfg.checkConfigUpdates()
sshp = None
def trackDoorStatusThread(uwscfg, status_tracker,connection_listener):
global door_sockhandle, door_socklock, threads_running
#socket.setdefaulttimeout(10.0) #affects all new Socket Connections (urllib as well)
- RE_STATUS = re.compile(r'Status: (\w+), idle')
- RE_REQUEST = re.compile(r'Request: (\w+) (?:(Card|Phone) )?(.+)')
- RE_ERROR = re.compile(r'Error: (.+)')
+ RE_STATUS = re.compile(r'Status: (\w+), idle',re.I)
+ RE_REQUEST = re.compile(r'Request: (\w+) (?:(Card|Phone) )?(.+)',re.I)
+ RE_ERROR = re.compile(r'Error: (.+)',re.I)
while threads_running:
uwscfg.checkConfigUpdates()
with door_socklock:
self.last_movement_unixts=0
self.last_light_value=0
self.last_light_unixts=0
- self.lock=threading.Lock()
+ self.lock=threading.RLock()
#Notify State locked by self.presence_notify_lock
self.last_somebody_present_result=False
self.last_warning=None
self.count_same_warning=0
- self.presence_notify_lock=threading.Lock()
+ self.who_might_be_here=None
+ self.presence_notify_lock=threading.RLock()
#timer
self.timer=None
self.timer_timeout=0
self.door_open=True
if self.door_open != self.door_open_previously:
self.door_who=who
+ self.lock.release()
+ self.updateWhoMightBeHere(who)
+ self.lock.acquire()
self.door_manual_switch_used=(who is None or len(who) == 0)
- self.door_physically_present=(self.door_manual_switch_used or how.startswith("Card"))
+ self.door_physically_present=(self.door_manual_switch_used or (not how is None and how.startswith("Card")))
if not self.door_open_previously is None:
self.last_door_operation_unixts=time.time()
self.lock.release()
self.lock.acquire()
self.door_open_previously = self.door_open
self.lock.release()
- logging.debug("doorOpen: open: %s, who: %s, how: %s, manual_switch: %s; physically_present: %s" % (self.door_open,self.door_who,how,self.door_manual_switch_used,self.door_physically_present));
+ logging.debug("doorOpen: open: %s, who: %s, how: %s, manual_switch: %s; physically_present: %s" % (self.door_open,self.door_who,how,self.door_manual_switch_used,self.door_physically_present))
def doorClosed(self,who,how):
self.uwscfg.checkConfigUpdates()
self.door_open=False
if self.door_open != self.door_open_previously:
self.door_who=who
+ self.lock.release()
+ self.updateWhoMightBeHere(who)
+ self.lock.acquire()
self.door_manual_switch_used=(who is None or len(who) == 0)
- self.door_physically_present=(self.door_manual_switch_used or how.startswith("Card"))
+ self.door_physically_present=(self.door_manual_switch_used or (not how is None and how.startswith("Card")))
if not self.door_open_previously is None:
self.last_door_operation_unixts=time.time()
self.lock.release()
self.lock.acquire()
self.door_open_previously = self.door_open
self.lock.release()
- logging.debug("doorClosed: open: %s, who: %s, how:%s, manual_switch: %s; physically_present: %s" % (self.door_open,self.door_who,how,self.door_manual_switch_used,self.door_physically_present));
-
+ logging.debug("doorClosed: open: %s, who: %s, how:%s, manual_switch: %s; physically_present: %s" % (self.door_open,self.door_who,how,self.door_manual_switch_used,self.door_physically_present))
def movementDetected(self):
self.uwscfg.checkConfigUpdates()
def currentLightLevel(self, value):
self.uwscfg.checkConfigUpdates()
self.last_light_unixts=time.time()
- self.last_light_value=value;
+ self.last_light_value=value
self.checkPresenceStateChangeAndNotify()
def checkLight(self, somebody_present=None):
else:
return "Light: off"
-
def checkAgainIn(self, sec):
if sec <= 0.0:
return
else:
return None
+ def updateWhoMightBeHere(self, who):
+ with self.presence_notify_lock:
+ self.who_might_be_here = who
+
+ def forgetWhoMightBeHere(self, somebody_present):
+ with self.presence_notify_lock:
+ if not somebody_present:
+ self.who_might_be_here = None
+
def checkPresenceStateChangeAndNotify(self):
+ #no acquiring of self.lock, "just" reading. chance wrong reads in favour of avoiding race conditions (is python var _read_ threadsafe ?)
with self.presence_notify_lock:
somebody_present = self.somebodyPresent()
- logging.debug("checkPresenceStateChangeAndNotify: somebody_present=%s, door_open=%s, who=%s, light=%s" % (somebody_present,self.door_open,self.door_who, str(self.last_light_value)))
+ logging.debug("checkPresenceStateChangeAndNotify: somebody_present=%s, door_open=%s, door_who=%s, who=%s, light=%s" % (somebody_present,self.door_open,self.door_who,self.who_might_be_here, str(self.last_light_value)))
if somebody_present != self.last_somebody_present_result:
self.last_somebody_present_result = somebody_present
if not self.status_change_handler is None:
- self.status_change_handler(somebody_present, door_open=self.door_open, who=self.door_who)
+ self.status_change_handler(somebody_present, door_open=self.door_open, who=self.who_might_be_here)
+ self.forgetWhoMightBeHere(somebody_present)
warning = self.getPossibleWarning()
if warning == self.last_warning:
self.count_same_warning+=1
if not warning is None and self.count_same_warning < 3:
logging.debug("checkPresenceStateChangeAndNotify: warning: " + str(warning))
if not self.status_change_handler is None:
- self.status_change_handler(somebody_present=None, door_open=self.door_open, who=self.door_who, warning=warning)
-
+ self.status_change_handler(somebody_present=None, door_open=self.door_open, who=self.who_might_be_here, warning=warning)
############ Connection Listener ############
class ConnectionListener: