r3events "svn.spreadspace.org/realraum/go.svn/r3events"
)
-func MetaEventRoutine_Presence(ps *pubsub.PubSub) {
- //~ var last_door_cmd *r3events.DoorCommandEvent
+func MetaEventRoutine_Presence(ps *pubsub.PubSub, movement_timeout, button_timeout int64) {
+ var last_door_cmd *r3events.DoorCommandEvent
var last_presence bool
- var last_movement, last_buttonpress int64
+ var last_event_indicating_presence, last_frontlock_use, last_manual_lockhandling int64
var front_locked, front_shut, back_shut bool = true, true, true
events_chan := ps.Sub("door", "doorcmd", "buttons", "movement")
switch evnt := event.(type) {
case r3events.SomethingReallyIsMoving:
if evnt.Movement {
- last_movement = evnt.Ts
+ //ignore movements that happened just after locking door
+ if (evnt.Ts - last_event_indicating_presence) > movement_timeout {
+ new_presence = true
+ }
+ last_event_indicating_presence = evnt.Ts
} else {
- last_movement = 0
+ if last_presence { Syslog_.Printf("Presence: Mhh, SomethingReallyIsMoving{%+v} received but presence still true. Quite still a bunch we have here.", evnt) }
+ if front_locked && front_shut && back_shut && evnt.Confidence >= 20 && last_event_indicating_presence > 1800 {
+ new_presence = false
+ }
}
case r3events.BoreDoomButtonPressEvent:
- last_buttonpress = evnt.Ts
new_presence = true
+ last_event_indicating_presence = evnt.Ts
case r3events.DoorCommandEvent:
- //~ last_door_cmd = &evnt
+ last_door_cmd = &evnt
+ case r3events.DoorManualMovementEvent:
+ last_manual_lockhandling = evnt.Ts
+ last_event_indicating_presence = evnt.Ts
case r3events.DoorLockUpdate:
front_locked = evnt.Locked
+ last_frontlock_use = evnt.Ts
+ last_event_indicating_presence = evnt.Ts
case r3events.DoorAjarUpdate:
- front_shut = evnt.Shut
+ if front_shut == false && evnt.Shut && front_locked && evnt.Ts - last_frontlock_use > 2 {
+ Syslog_.Print("Presence: ignoring frontdoor ajar event, since obviously someone is fooling around with the microswitch while the door is still open")
+ } else {
+ front_shut = evnt.Shut
+ }
+ last_event_indicating_presence = evnt.Ts
case r3events.BackdoorAjarUpdate:
back_shut = evnt.Shut
+ last_event_indicating_presence = evnt.Ts
}
any_door_unlocked := (front_locked == false)
//... skip state check .. we had a definite presence event
} else if any_door_unlocked || any_door_ajar {
new_presence = true
- } else if last_movement != 0 || ts - last_buttonpress < 200 {
+ } else if last_door_cmd != nil && (last_door_cmd.Using == "Button" || last_door_cmd.Ts < last_manual_lockhandling) {
new_presence = true
} else {
new_presence = false