return $self;
}
+sub trace_shoot
+{
+ my $self=shift;
+ my ($property)=@_;
+ push @{$self->{trace_shoot}},$property;
+}
+
+sub get_color
+{
+ my $self=shift;
+ my ($mul,$zahl)=@_;
+ my @zahlen = qw/20 1 18 4 13 6 10 15 2 17 3 19 7 16 8 11 14 9 12 5 25/;
+ my $counter=0;
+ $counter++ while($zahl != shift @zahlen and @zahlen);
+ $mul=0 if $mul >1;
+ my $result = ($counter+$mul )%2;
+ return $result;
+}
sub init
{
$self->{current_player}=0;
$self->{player_count}=@{$self->{player}};
$self->{active_player_count}=$self->{player_count};
+ $self->{trace_shoot_data}={};
$self->callback('init');
}
{
$self->{current_shoot}={mult=>$mult,number=>$number};
$self->{current_shoot_count}++;
- return $self->callback('shoot',$mult,$number);
+ my $result = $self->callback('shoot',$mult,$number);
+ for my $trace_prop ( @{$self->{trace_shoot}})
+ {
+ push @{$self->{trace_shoot_data}{$self->{current_player}}},$self->get_current_player()->{$trace_prop};
+ }
+ return $result;
} else {
return 0;
}
}
+sub plot_trace_shoot
+{
+ my $self=shift;
+ my $datastr;
+ for my $player_num (keys %{$self->{trace_shoot_data}})
+ {
+ $datastr.=$self->get_player($player_num)->{name}.':';
+ $datastr.= join ',',@{$self->{trace_shoot_data}{$player_num}};
+ $datastr.="\n";
+ }
+ chomp $datastr;
+ my $plotter;
+ open($plotter,"|./plot.py") or return;
+ print $plotter $datastr;
+ close $plotter;
+}
+
sub shout_last_shoot
{
my $self=shift;