X-Git-Url: https://git.realraum.at/?p=svn42.git;a=blobdiff_plain;f=go%2Fr3-eventbroker_zmq%2Fsockettoevent.go;h=9e3c3f035ac26cece68a00940da7978f51bf7d8c;hp=a6c479d7765ada79ede79bfdff90243ee5e0596f;hb=7e85378a44f801ed70cc99e6198c5bcfa9f03d82;hpb=d63674ad22a6c04a1eb0a17d766d189182a5dd70 diff --git a/go/r3-eventbroker_zmq/sockettoevent.go b/go/r3-eventbroker_zmq/sockettoevent.go index a6c479d..9e3c3f0 100644 --- a/go/r3-eventbroker_zmq/sockettoevent.go +++ b/go/r3-eventbroker_zmq/sockettoevent.go @@ -3,22 +3,22 @@ package main import ( - "regexp" - "strconv" - "time" - "bytes" - //~ "./brain" - pubsub "github.com/tuxychandru/pubsub" - zmq "github.com/vaughan0/go-zmq" - r3events "svn.spreadspace.org/realraum/go.svn/r3events" - ) + "bytes" + "regexp" + "strconv" + "time" + //~ "./brain" + pubsub "github.com/tuxychandru/pubsub" + zmq "github.com/vaughan0/go-zmq" + r3events "svn.spreadspace.org/realraum/go.svn/r3events" +) var ( //~ re_presence_ *regexp.Regexp = regexp.MustCompile("Presence: (yes|no)(?:, (opened|closed), (.+))?") //~ re_state_ *regexp.Regexp = regexp.MustCompile("State: (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing).*") //~ re_status_ *regexp.Regexp = regexp.MustCompile("Status: (closed|opened), (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing), (ajar|shut).*") //~ re_infocard_ *regexp.Regexp = regexp.MustCompile("Info\\(card\\): card\\(([a-fA-F0-9]+)\\) (found|not found).*") - re_cardid_ *regexp.Regexp = regexp.MustCompile("card\\(([a-fA-F0-9]+)\\)") + re_cardid_ *regexp.Regexp = regexp.MustCompile("card\\(([a-fA-F0-9]+)\\)") //~ re_infoajar_ *regexp.Regexp = regexp.MustCompile("Info\\(ajar\\): door is now (ajar|shut)") //~ re_command_ *regexp.Regexp = regexp.MustCompile("(open|close|toggle|reset)(?: +(Card|Phone|SSH|ssh))?(?: +(.+))?") //~ re_button_ *regexp.Regexp = regexp.MustCompile("PanicButton|button\\d?") @@ -26,128 +26,161 @@ var ( //~ re_photo_ *regexp.Regexp = regexp.MustCompile("photo0: (\\d+)") ) - func parseSocketInputLine_State(lines [][]byte, ps *pubsub.PubSub, ts int64) { - switch string(lines[0]) { - case "closed": - ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") - case "opened": - ps.Pub(r3events.DoorLockUpdate{false, ts}, "door") - case "manual", "manual_movement": //movement - ps.Pub(r3events.DoorManualMovementEvent{ts}, "door") - case "error": - ps.Pub(r3events.DoorProblemEvent{100, string(bytes.Join(lines,[]byte(" "))), ts}, "door") - case "reset": - ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") - case "timeout_after_open": - ps.Pub(r3events.DoorProblemEvent{10, string(lines[0]), ts}, "door") - ps.Pub(r3events.DoorLockUpdate{false, ts}, "door") - case "timeout_after_close": - ps.Pub(r3events.DoorProblemEvent{20, string(lines[0]), ts}, "door") - // can't say for sure that door is locked if we ran into timeout while closing - //~ ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") - case "opening": - case "closing": - default: - Syslog_.Print("parseSocketInputLine_State: Unexpected State:", lines) - } + switch string(lines[0]) { + case "closed": + ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") + case "opened": + ps.Pub(r3events.DoorLockUpdate{false, ts}, "door") + case "manual", "manual_movement": //movement + ps.Pub(r3events.DoorManualMovementEvent{ts}, "door") + case "error": + ps.Pub(r3events.DoorProblemEvent{100, string(bytes.Join(lines, []byte(" "))), ts}, "door") + case "reset": + ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") + case "timeout_after_open": + ps.Pub(r3events.DoorProblemEvent{10, string(lines[0]), ts}, "door") + ps.Pub(r3events.DoorLockUpdate{false, ts}, "door") + case "timeout_after_close": + ps.Pub(r3events.DoorProblemEvent{20, string(lines[0]), ts}, "door") + // can't say for sure that door is locked if we ran into timeout while closing + //~ ps.Pub(r3events.DoorLockUpdate{true, ts}, "door") + case "opening": + case "closing": + default: + Syslog_.Print("parseSocketInputLine_State: Unexpected State:", lines) + } } - func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub, keylookup_socket *zmq.Socket) { //, brn *brain.Brain) { - ts := time.Now().Unix() - if len(lines) < 1 { return } - Debug_.Printf("ParseSocketInputLine: %s %s",string(lines[0]), lines[1:]) - switch string(lines[0]) { - case "State:": - if len(lines) < 2 { return } - parseSocketInputLine_State(lines[1:], ps, ts) - case "Status:": - if len(lines) < 3 { return } - if len(lines[1]) < 4 { return } - ps.Pub(r3events.DoorLockUpdate{string(lines[1])[0:4] != "open", ts}, "door") - ps.Pub(r3events.DoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts}, "door") - case "Info(card):": - if len(lines) < 3 { return } - if string(lines[2]) != "found" { return } - match_cardid := re_cardid_.FindSubmatch(lines[1]) - if len(match_cardid) > 1 { - // PreCondition: same thread/goroutinge as created keylookup_socket !!!! - nick, err := LookupCardIdNick(keylookup_socket, match_cardid[1]) - if err != nil { - Syslog_.Print("CardID Lookup Error",err) - nick = "Unresolvable KeyID" - } - // new event: toggle by user nick using card - ps.Pub(r3events.DoorCommandEvent{"toggle", "Card", nick, ts},"doorcmd") - } - case "Info(ajar):": - if len(lines) < 5 { return } - ps.Pub(r3events.DoorAjarUpdate{string(lines[4]) == "shut", ts}, "door") - case "open", "close", "toggle", "reset": - ps.Pub(r3events.DoorCommandEvent{string(lines[0]), string(lines[1]), string(lines[2]), ts},"doorcmd") - case "BackdoorInfo(ajar):": - ps.Pub(r3events.BackdoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts},"door") - case "GasLeakAlert": - ps.Pub(r3events.GasLeakAlert{ts},"sensors") - case "temp0:","temp1:", "temp2:", "temp3:": - sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) - if err != nil {return } - newtemp, err := strconv.ParseFloat(string(lines[1]), 10) - if err != nil {return } - ps.Pub(r3events.TempSensorUpdate{int(sensorid), newtemp, ts}, "sensors") - case "photo0:","photo1:", "photo2:", "photo3:": - sensorid, err := strconv.ParseInt(string(lines[0][5]), 10, 32) - if err != nil {return } - newphoto, err := strconv.ParseInt(string(lines[1]), 10, 32) - if err != nil {return } - ps.Pub(r3events.IlluminationSensorUpdate{int(sensorid), newphoto, ts}, "sensors") - case "rh0:": - //~ sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) - //~ if err != nil {return } - relhumid, err := strconv.ParseInt(string(lines[1]), 10, 32) - if err != nil {return } - ps.Pub(r3events.RelativeHumiditySensorUpdate{0, int(relhumid), ts}, "sensors") - case "dust0:","dust1:","dust2:": - sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) - if err != nil {return } - dustlvl, err := strconv.ParseInt(string(lines[1]), 10, 32) - if err != nil {return } - ps.Pub(r3events.DustSensorUpdate{int(sensorid), dustlvl, ts}, "sensors") - default: - evnt, pubsubcat, err := r3events.UnmarshalByteByte2Event(lines) - if err == nil { - ps.Pub(evnt, pubsubcat) - } - } + ts := time.Now().Unix() + if len(lines) < 1 { + return + } + Debug_.Printf("ParseSocketInputLine: %s %s", string(lines[0]), lines[1:]) + switch string(lines[0]) { + case "State:": + if len(lines) < 2 { + return + } + parseSocketInputLine_State(lines[1:], ps, ts) + case "Status:": + if len(lines) < 3 { + return + } + if len(lines[1]) < 4 { + return + } + ps.Pub(r3events.DoorLockUpdate{string(lines[1])[0:4] != "open", ts}, "door") + ps.Pub(r3events.DoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts}, "door") + case "Info(card):": + if len(lines) < 3 { + return + } + if string(lines[2]) != "found" { + return + } + match_cardid := re_cardid_.FindSubmatch(lines[1]) + if len(match_cardid) > 1 { + // PreCondition: same thread/goroutinge as created keylookup_socket !!!! + nick, err := LookupCardIdNick(keylookup_socket, match_cardid[1]) + if err != nil { + Syslog_.Print("CardID Lookup Error", err) + nick = "Unresolvable KeyID" + } + // new event: toggle by user nick using card + ps.Pub(r3events.DoorCommandEvent{"toggle", "Card", nick, ts}, "doorcmd") + } + case "Info(ajar):": + if len(lines) < 5 { + return + } + ps.Pub(r3events.DoorAjarUpdate{string(lines[4]) == "shut", ts}, "door") + case "open", "close", "toggle", "reset": + switch len(lines) { + case 2: + ps.Pub(r3events.DoorCommandEvent{Command: string(lines[0]), Using: string(lines[1]), Ts: ts}, "doorcmd") + case 3: + ps.Pub(r3events.DoorCommandEvent{Command: string(lines[0]), Using: string(lines[1]), Who: string(lines[2]), Ts: ts}, "doorcmd") + default: + return + } + case "BackdoorInfo(ajar):": + ps.Pub(r3events.BackdoorAjarUpdate{string(lines[len(lines)-1]) == "shut", ts}, "door") + case "GasLeakAlert": + ps.Pub(r3events.GasLeakAlert{ts}, "sensors") + case "temp0:", "temp1:", "temp2:", "temp3:": + sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) + if err != nil { + return + } + newtemp, err := strconv.ParseFloat(string(lines[1]), 10) + if err != nil { + return + } + ps.Pub(r3events.TempSensorUpdate{int(sensorid), newtemp, ts}, "sensors") + case "photo0:", "photo1:", "photo2:", "photo3:": + sensorid, err := strconv.ParseInt(string(lines[0][5]), 10, 32) + if err != nil { + return + } + newphoto, err := strconv.ParseInt(string(lines[1]), 10, 32) + if err != nil { + return + } + ps.Pub(r3events.IlluminationSensorUpdate{int(sensorid), newphoto, ts}, "sensors") + case "rh0:": + //~ sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) + //~ if err != nil {return } + relhumid, err := strconv.ParseInt(string(lines[1]), 10, 32) + if err != nil { + return + } + ps.Pub(r3events.RelativeHumiditySensorUpdate{0, int(relhumid), ts}, "sensors") + case "dust0:", "dust1:", "dust2:": + sensorid, err := strconv.ParseInt(string(lines[0][4]), 10, 32) + if err != nil { + return + } + dustlvl, err := strconv.ParseInt(string(lines[1]), 10, 32) + if err != nil { + return + } + ps.Pub(r3events.DustSensorUpdate{int(sensorid), dustlvl, ts}, "sensors") + default: + evnt, pubsubcat, err := r3events.UnmarshalByteByte2Event(lines) + if err == nil { + ps.Pub(evnt, pubsubcat) + } + } } func MakeTimeTick(ps *pubsub.PubSub) { - ps.Pub(r3events.TimeTick{time.Now().Unix()},"time") + ps.Pub(r3events.TimeTick{time.Now().Unix()}, "time") } - //~ match_presence := re_presence_.FindStringSubmatch(line) - //~ match_status := re_status_.FindStringSubmatch(line) - //~ match_command := re_command_.FindStringSubmatch(line) - //~ match_button := re_button_.FindStringSubmatch(line) - //~ match_temp := re_temp_.FindStringSubmatch(line) - //~ match_photo := re_photo_.FindStringSubmatch(line) - //~ if match_button != nil { - //~ // brn.Oboite("button0", ts) - //~ ps.Pub(BoreDoomButtonPressEvent{0, ts}, "buttons") - //~ } else if match_temp != nil { - //~ newtemp, err := strconv.ParseFloat((match_temp[1]), 32) - //~ if err == nil { - //~ // brn.Oboite( "temp0", newtemp) - //~ ps.Pub(TempSensorUpdate{0, newtemp, ts}, "sensors") - //~ } - //~ } else if match_photo != nil { - //~ newphoto, err := strconv.ParseInt(match_photo[1], 10, 32) - //~ if err == nil { - //~ // brn.Oboite("photo0", newphoto) - //~ ps.Pub(IlluminationSensorUpdate{0, newphoto, ts}, "sensors") - //~ } - //~ } else if line == "movement" { - //~ // brn.Oboite("movement", ts) - //~ ps.Pub(MovementSensorUpdate{0, ts}, "movements") - //~ } +//~ match_presence := re_presence_.FindStringSubmatch(line) +//~ match_status := re_status_.FindStringSubmatch(line) +//~ match_command := re_command_.FindStringSubmatch(line) +//~ match_button := re_button_.FindStringSubmatch(line) +//~ match_temp := re_temp_.FindStringSubmatch(line) +//~ match_photo := re_photo_.FindStringSubmatch(line) +//~ if match_button != nil { +//~ // brn.Oboite("button0", ts) +//~ ps.Pub(BoreDoomButtonPressEvent{0, ts}, "buttons") +//~ } else if match_temp != nil { +//~ newtemp, err := strconv.ParseFloat((match_temp[1]), 32) +//~ if err == nil { +//~ // brn.Oboite( "temp0", newtemp) +//~ ps.Pub(TempSensorUpdate{0, newtemp, ts}, "sensors") +//~ } +//~ } else if match_photo != nil { +//~ newphoto, err := strconv.ParseInt(match_photo[1], 10, 32) +//~ if err == nil { +//~ // brn.Oboite("photo0", newphoto) +//~ ps.Pub(IlluminationSensorUpdate{0, newphoto, ts}, "sensors") +//~ } +//~ } else if line == "movement" { +//~ // brn.Oboite("movement", ts) +//~ ps.Pub(MovementSensorUpdate{0, ts}, "movements") +//~ }