X-Git-Url: https://git.realraum.at/?p=svn42.git;a=blobdiff_plain;f=go%2Fr3-eventbroker_zmq%2Fpresence.go;fp=go%2Fr3-eventbroker_zmq%2Fpresence.go;h=1a6f11cbb839e0d6b9a837691d33b4a0fe00abba;hp=860a674f3bd658efa1da7631cff2d32ac2df5731;hb=51f3617510d7e89a8b432e052db16e0eb9864085;hpb=0fae447f152153a46e52bc6e4277f11b4b34594e diff --git a/go/r3-eventbroker_zmq/presence.go b/go/r3-eventbroker_zmq/presence.go index 860a674..1a6f11c 100644 --- a/go/r3-eventbroker_zmq/presence.go +++ b/go/r3-eventbroker_zmq/presence.go @@ -9,10 +9,10 @@ import ( r3events "svn.spreadspace.org/realraum/go.svn/r3events" ) -func MetaEventRoutine_Presence(ps *pubsub.PubSub) { +func MetaEventRoutine_Presence(ps *pubsub.PubSub, movement_timeout, button_timeout int64) { //~ var last_door_cmd *r3events.DoorCommandEvent var last_presence bool - var last_movement, last_buttonpress int64 + var last_movement, last_buttonpress, last_frontlock_use int64 var front_locked, front_shut, back_shut bool = true, true, true events_chan := ps.Sub("door", "doorcmd", "buttons", "movement") @@ -28,6 +28,7 @@ func MetaEventRoutine_Presence(ps *pubsub.PubSub) { last_movement = evnt.Ts } else { last_movement = 0 + if last_presence { Syslog_.Print("Presence: Mhh, SomethingReallyIsMoving{false} received but presence still true. Quite still a bunch we have here.") } } case r3events.BoreDoomButtonPressEvent: last_buttonpress = evnt.Ts @@ -36,8 +37,13 @@ func MetaEventRoutine_Presence(ps *pubsub.PubSub) { //~ last_door_cmd = &evnt case r3events.DoorLockUpdate: front_locked = evnt.Locked + last_frontlock_use = evnt.Ts case r3events.DoorAjarUpdate: - front_shut = evnt.Shut + if front_shut == false && evnt.Shut && front_locked && evnt.Ts - last_frontlock_use > 2 { + Syslog_.Print("Presence: ignoring frontdoor ajar event, since obviously someone is fooling around with the microswitch while the door is still open") + } else { + front_shut = evnt.Shut + } case r3events.BackdoorAjarUpdate: back_shut = evnt.Shut } @@ -49,7 +55,7 @@ func MetaEventRoutine_Presence(ps *pubsub.PubSub) { //... skip state check .. we had a definite presence event } else if any_door_unlocked || any_door_ajar { new_presence = true - } else if last_movement != 0 || ts - last_buttonpress < 200 { + } else if ts - last_movement < movement_timeout || ts - last_buttonpress < button_timeout { new_presence = true } else { new_presence = false