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-Presence Meta Event Injector:
- events indicating presence:
- - front door ajar
- - door lock using manual movement closing (unless door ajar, assume we would not use key to close from inside )
- - door unlock (any method, manual, key, card, phone, ssh, etc)
- - panic button press
- - door toggle button press
- - back door ajar
- - movement sensor (maybe threshold number movements within 5 minutes)
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- events indicating somebody left:
- - door closed with card, phone, ssh (while backdor and frontdoor shut)
- - no movement within 3 hours and movement within the last 6 hours (disable trigger if sensor is broken)
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- events indicating "alarm state" / special message:
- - Panic Button pressend
- - Sudden rise in Temp-Sensor-Value
- - Sudden rise in Dust/Smoke-Sensor-Value
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-Movement Meta Event Injector:
- movement sensor (maybe threshold number movements within 5 minutes) -> Movement Passed Threshold
- no movement within 3 hours and movement within the last 6 hours -> Movement Absence Passed Threshold
- asign confidence to metaevent
- -> if few movement was detected before door closed -> lower timeout until no presence !
- -> if a lot of movement was detected -> longer timeout until no presence
- (e.g. confidence of SomethingReallyIsMoving{false} must reach level of SomethingReallyIsMoving{true} before presence switch is triggered
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-Sensor Spike Event Injector:
- monitors sensor values and calculates running average mean, stddev over last hours,
- raises Event is value spikes, aka rised beyond mean +- stddev within 2 min (enables after 1 hour of collecting data)
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-Use Cases to detect:
-* someone walks by the movement sensor towards the door. Closes it from outside with the Card and leaves -> nobody in room anymore
-* somone still works in the OLGA room while the last person in the main room leaves and closes the door behind him with the card
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--> best idea so far:
- -> all doors closed and shut -> no movement for ~30 seconds after closing doors -> assume everybody left
- -> movement within next ~30 seconds -> assume somebody is still here until SomthingReallyIsMoving{false} fires
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-possible better Solution:
- close door "differently" from outside if people are still inside (e.g. with buttonpress prior to closing with card from outside... or install a "CLOSE ONLY" event sending device which can be triggered through the glass)
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