// (c) Bernhard Tittelbach, 2013 package main import ( "time" //~ "./brain" pubsub "github.com/tuxychandru/pubsub" r3events "svn.spreadspace.org/realraum/go.svn/r3events" ) func MetaEventRoutine_Presence(ps *pubsub.PubSub, movement_timeout, button_timeout int64) { var last_door_cmd *r3events.DoorCommandEvent var last_presence bool var last_event_indicating_presence, last_frontlock_use int64 var front_locked, front_shut, back_shut bool = true, true, true events_chan := ps.Sub("door", "doorcmd", "buttons", "movement") defer ps.Unsub(events_chan, "door", "doorcmd", "buttons", "movement") for event := range(events_chan) { Debug_.Printf("Presence prior: %t : %T %+v", last_presence, event, event) new_presence := last_presence ts := time.Now().Unix() switch evnt := event.(type) { case r3events.SomethingReallyIsMoving: if evnt.Movement { //ignore movements that happened just after locking door if (evnt.Ts - last_event_indicating_presence) > movement_timeout { new_presence = true } last_event_indicating_presence = evnt.Ts } else { if last_presence { Syslog_.Printf("Presence: Mhh, SomethingReallyIsMoving{%+v} received but presence still true. Quite still a bunch we have here.", evnt) } if front_locked && front_shut && back_shut && evnt.Confidence >= 20 && last_event_indicating_presence > 1800 { new_presence = false } } case r3events.BoreDoomButtonPressEvent: new_presence = true last_event_indicating_presence = evnt.Ts case r3events.DoorCommandEvent: last_door_cmd = &evnt case r3events.DoorLockUpdate: front_locked = evnt.Locked last_frontlock_use = evnt.Ts last_event_indicating_presence = evnt.Ts case r3events.DoorAjarUpdate: if front_shut == false && evnt.Shut && front_locked && evnt.Ts - last_frontlock_use > 2 { Syslog_.Print("Presence: ignoring frontdoor ajar event, since obviously someone is fooling around with the microswitch while the door is still open") } else { front_shut = evnt.Shut } last_event_indicating_presence = evnt.Ts case r3events.BackdoorAjarUpdate: back_shut = evnt.Shut last_event_indicating_presence = evnt.Ts } any_door_unlocked := (front_locked == false) any_door_ajar := ! (front_shut && back_shut) if new_presence != last_presence { //... skip state check .. we had a definite presence event } else if any_door_unlocked || any_door_ajar { new_presence = true } else if last_door_cmd.Using == "Button" { new_presence = true } else { new_presence = false } //~ Debug_.Printf("Presence: new: %s , last:%s", new_presence, last_presence) if new_presence != last_presence { last_presence = new_presence ps.Pub(r3events.PresenceUpdate{new_presence, ts} , "presence") } } }