my $player=$self->get_current_player();
delete ($player->{last_hit});
$player->{highlight}{shoot}=Clone::clone($self->{empty_matrix});
+ $player->{highlight}{selected}=Clone::clone($self->{empty_matrix});
if ( (not $main::x{$zahl}) and (not $main::y{$zahl}) )
{
$self->shout_last_shoot();
if ($player->{sel_x} && $player->{sel_y})
{
- $player->{highlight}{selected}=Clone::clone($self->{empty_matrix});
my $x_middle = $player->{sel_x};
my $y_middle = $player->{sel_y};
my $mult_x = $player->{mult_x};