room_is_bright=None
def eventRoomGotBright():
+ global room_is_bright
+ logging.debug("eventRoomGotBright()")
room_is_bright=True
def eventRoomGotDark():
+ global room_is_bright
+ logging.debug("eventRoomGotDark()")
room_is_bright=False
def eventDaylightStart():
+ logging.debug("eventDaylightStart()")
for id in uwscfg.slug_ids_logo.split(" "):
switchPower(id,False)
def eventDaylightStop():
+ logging.debug("eventDaylightStop()")
if not isWolfHour():
for id in uwscfg.slug_ids_logo.split(" "):
switchPower(id,True)
def eventWolfHourStart():
+ logging.debug("eventWolfHourStart()")
for id in uwscfg.slug_ids_logo.split(" "):
switchPower(id,False)
def eventWolfHourStop():
+ logging.debug("eventWolfHourStop()")
if haveDaylight():
for id in uwscfg.slug_ids_logo.split(" "):
switchPower(id,True)
# switchPower(id,presumed_state)
def eventPresent():
- global status_presense
+ global status_presense,room_is_bright
+ logging.debug("eventPresent()");
status_presense=True
if haveDaylight():
- if room_is_bright:
- present_ids=uwscfg.slug_ids_present_day_bright_room
- else:
+ if room_is_bright is False:
present_ids=uwscfg.slug_ids_present_day_dark_room
+ else:
+ present_ids=uwscfg.slug_ids_present_day_bright_room
else:
present_ids=uwscfg.slug_ids_present_night
logging.info("event: someone present, switching on: "+present_ids)
def eventNobodyHere():
global status_presense
+ logging.debug("eventNobodyHere()");
status_presense=False
present_ids=uwscfg.slug_ids_nonpresent_off
logging.info("event: noone here, switching off: "+present_ids)
switchPower(id,False)
def eventPanic():
- logging.info("event: Panic:, switching around: "+uwscfg.slug_ids_panic)
+ logging.info("eventPanic(): switching around: "+uwscfg.slug_ids_panic)
lst1 = uwscfg.slug_ids_panic.split(" ")
lst2 = map(lambda e:[e,True], lst1)
for delay in map(lambda e: (40-e)/133.0,range(0,20)):