self.lock.acquire()
self.last_movement_unixts=time.time()
self.lock.release()
+ #FIXME: QUICKFIX ignore movement
+ return
self.checkPresenceStateChangeAndNotify()
def currentLightLevel(self, value):
self.num_movements_during_nonpresences = 0
if self.door_physically_present:
return True
+ #door is ajar and unlocked then we are here for sure:
+ elif self.door_closed == False:
+ return True
elif self.last_movement_unixts > self.last_door_operation_unixts:
return True
else:
self.num_movements_during_nonpresences = 0
self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_close_using_cardphone))
return self.last_somebody_present_result
- # door locked from inside, stay on last status ....
- elif self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch):
- self.num_movements_during_nonpresences = 0
- self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch))
- return self.last_somebody_present_result
- # door locked from inside and movement detected around that time
- elif self.door_manual_switch_used and self.last_movement_unixts > self.last_door_operation_unixts - float(self.uwscfg.tracker_sec_movement_before_manual_switch):
- self.num_movements_during_nonpresences = 0
+ # door locked from inside, and door not ajar
+ elif self.door_manual_switch_used and self.door_closed:
return True
+# # door locked from inside, stay on last status ....
+# elif self.door_manual_switch_used and time.time() - self.last_door_operation_unixts <= float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch):
+# self.num_movements_during_nonpresences = 0
+# self.checkAgainIn(float(self.uwscfg.tracker_sec_wait_after_close_using_manualswitch))
+# return self.last_somebody_present_result
+# # door locked from inside and movement detected around that time
+# elif self.door_manual_switch_used and self.last_movement_unixts > self.last_door_operation_unixts - float(self.uwscfg.tracker_sec_movement_before_manual_switch):
+# self.num_movements_during_nonpresences = 0
+# return True
##door was closed and nobody here But movement is dedected:
#elif self.last_movement_unixts > self.last_door_operation_unixts and time.time() - self.last_movement_unixts < float(self.uwscfg.tracker_sec_general_movement_timeout):
# self.num_movements_during_nonpresences += 1