X-Git-Url: https://git.realraum.at/?a=blobdiff_plain;f=dart%2FDart.pm;h=ac7775d521445a051a93d89fc3393758abe3c752;hb=050398149d26f27a0b19971cbcea990574d73a57;hp=7352fc241cb9e38f5fcd12f247d73526cbf739d5;hpb=d96e3a99d81c498c26e7f000a0bd98953fc40e22;p=svn42.git diff --git a/dart/Dart.pm b/dart/Dart.pm index 7352fc2..ac7775d 100644 --- a/dart/Dart.pm +++ b/dart/Dart.pm @@ -3,6 +3,10 @@ package Dart; use strict; use base 'Exporter'; use Clone; +use POSIX; +use Term::Cap; +use FileHandle; + # new Dart(player_names=>[ 'lala', 'popo' ]); ## Player, Rank, Active, @@ -15,26 +19,64 @@ sub new die "Missing player_names" if not ref $params{player_names} eq 'ARRAY'; die "Missing player_names" if not @{$params{player_names}}; $self->{player}=[]; - $self->{current_player}=0; - my $player_counter=0; for my $player_name (@{$params{player_names}}) { - $player_counter++; $self->add_player(&create_player(name=>$player_name,rank=>undef,active=>1)); } - $self->{active_player_count}=$player_counter; - $self->{player_count}=$player_counter; - $self->{round}=1; + $self->{callbacks}=$params{callbacks}; + + open($self->{shout_fifo}, '>>', $params{shout_fifo}) or die $!; + $self->{shout_fifo}->autoflush(1); + + my $termios = new POSIX::Termios; + $termios->getattr; + $self->{term} = Term::Cap->Tgetent( { OSPEED => $termios->getospeed } ); + $self->init(); + return $self; +} + +sub trace_shoot +{ + my $self=shift; + my ($property)=@_; + push @{$self->{trace_shoot}},$property; +} + +sub get_color +{ + my $self=shift; + my ($mul,$zahl)=@_; + my @zahlen = qw/20 1 18 4 13 6 10 15 2 17 3 19 7 16 8 11 14 9 12 5 25/; + my $counter=0; + $counter++ while($zahl != shift @zahlen and @zahlen); + $mul=0 if $mul >1; + my $result = ($counter+$mul )%2; + return $result; +} + +sub init +{ + my $self=shift; + $self->{round}=0; $self->{max_shoots_per_player}=3; $self->{current_shoot_count}=0; - $self->{callbacks}=$params{callbacks}; + $self->{current_player}=0; + $self->{player_count}=@{$self->{player}}; + $self->{active_player_count}=$self->{player_count}; + $self->{trace_shoot_data}={}; $self->callback('init'); - return $self; } sub reset_game { my $self=shift; + my @sort_player = sort { $b->{rank} <=> $a->{rank} } @{$self->{player}}; + $self->{player}=[]; + for my $player (@sort_player) + { + $self->add_player(&create_player(name=>$player->{name},rank=>undef,active=>1)); + } + $self->init(); } sub callback @@ -52,23 +94,20 @@ sub callback sub run { my $self=shift; - my ($data_in_fh,$sound_out_fh)=@_; my @history; -# $data_in_fh ||= STDIN; -# $sound_out_fh ||= STDOUT; - $self->{sound_out_fh}=$sound_out_fh; push @history, Clone::clone($self); + my $STDOUT = new FileHandle '>-'; + $self->{term}->Tputs('cl', 1, $STDOUT); $self->callback('before_shoot'); - #while ( my $shoot_data = <$data_in_fh>) while ( my $shoot_data = ) { - #print STDERR $schuss; my ($mult,$number) = split /\s+/, $shoot_data; if ($mult =~/^\d$/) { die "Unexpected input" if not $number=~/^\d+$/; + next if not $self->{current_shoot_count} < $self->{max_shoots_per_player}; $self->shoot($mult,$number); } elsif ($mult eq 'btn') { $self->next_player(); @@ -76,8 +115,16 @@ sub run pop @history; $self= pop @history; $self->callback('undo'); + } elsif ($mult eq 'reset') { + $self->reset_game(); + } elsif ($mult eq 'quit') { + return; + } else { + # shitty input + next; } push @history, Clone::clone($self); + $self->{term}->Tputs('cl', 1, $STDOUT); $self->callback('before_shoot'); } } @@ -90,12 +137,34 @@ sub shoot { $self->{current_shoot}={mult=>$mult,number=>$number}; $self->{current_shoot_count}++; - return $self->callback('shoot',$mult,$number); + my $result = $self->callback('shoot',$mult,$number); + for my $trace_prop ( @{$self->{trace_shoot}}) + { + push @{$self->{trace_shoot_data}{$self->{current_player}}},$self->get_current_player()->{$trace_prop}; + } + return $result; } else { return 0; } } +sub plot_trace_shoot +{ + my $self=shift; + my $datastr; + for my $player_num (keys %{$self->{trace_shoot_data}}) + { + $datastr.=$self->get_player($player_num)->{name}.':'; + $datastr.= join ',',@{$self->{trace_shoot_data}{$player_num}}; + $datastr.="\n"; + } + chomp $datastr; + my $plotter; + open($plotter,"|./plot.py") or return; + print $plotter $datastr; + close $plotter; +} + sub shout_last_shoot { my $self=shift; @@ -115,14 +184,13 @@ sub shout { my $self=shift; my ($what)=@_; - my $fh = $self->{sound_out_fh}; + my $fh = $self->{shout_fifo}; if ($what eq 25) { - print "bull\n"; + print $fh "bull\n"; } else { - print "$what\n"; + print $fh "$what\n"; } -#print $fh "$what\n"; } sub get_current_player @@ -144,7 +212,7 @@ sub next_player my $self=shift; $self->callback('before_next_player'); $self->{current_shoot_count}=0; - ($self->{current_player},my $new_round)=get_next_active_player($self->{player},$self->{current_player}); + ($self->{current_player},my $new_round)=$self->get_next_active_player(); $self->shout("player"); $self->shout($self->get_current_player()->{name}); $self->next_round() if $new_round; @@ -153,7 +221,9 @@ sub next_player sub get_next_active_player { - my ($players_ref,$current_player)=@_; + my $self=shift; + my $players_ref = $self->{player}; + my $current_player = $self->{current_player}; my $num_players=@$players_ref; my $new_round=0; do @@ -161,15 +231,21 @@ sub get_next_active_player $current_player++; if($current_player>=$num_players) { - die "Error no remaining active players" if $new_round; + $self->reset_game() if $new_round; $current_player=0; $new_round=1; } } - while (not $players_ref->[$current_player]{active}); + while (not $self->{player}->[$current_player]{active}); return ($current_player,$new_round); } +sub finish_player_round +{ + my $self=shift; + $self->{current_shoot_count} = $self->{max_shoots_per_player}; +} + sub next_round { my $self=shift; @@ -180,28 +256,26 @@ sub next_round sub win { my $self=shift; - $self->deactivate_current_player($self->{player_count}-$self->{active_player_count}+1); $self->shout('win'); + $self->deactivate_current_player($self->{player_count}-$self->{active_player_count}+1); if ($self->{active_player_count}==1) { $self->next_player(); - $self->lose(); - } elsif (not $self->{active_player_count}) { - $self->end_game(); + $self->shout('lose'); + $self->deactivate_current_player($self->{player_count}-$self->{active_player_count}+1); } } sub lose { my $self=shift; - $self->deactivate_current_player($self->{active_player_count}); $self->shout('lose'); + $self->deactivate_current_player($self->{active_player_count}); if ($self->{active_player_count}==1) { $self->next_player(); - $self->win(); - } elsif (not $self->{active_player_count}) { - $self->end_game(); + $self->shout('win'); + $self->deactivate_current_player($self->{active_player_count}); } }