// (c) Bernhard Tittelbach, 2013 package main import ( pubsub "github.com/tuxychandru/pubsub" "regexp" "strconv" "bufio" "time" //~ "./brain" "net" ) var ( re_presence_ *regexp.Regexp = regexp.MustCompile("Presence: (yes|no)(?:, (opened|closed), (.+))?") re_state_ *regexp.Regexp = regexp.MustCompile("State: (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing).*") re_status_ *regexp.Regexp = regexp.MustCompile("Status: (closed|opened) (closed|opened|manual movement|error|reset|timeout after open|timeout after close|opening|closing) (ajar|shut).*") re_infocard_ *regexp.Regexp = regexp.MustCompile("Info\(card\): card\(([a-fA-F0-9]+)\) (found|not found).*") re_cardid_ *regexp.Regexp = regexp.MustCompile("card\(([a-fA-F0-9]+)\)") re_infoajar_ *regexp.Regexp = regexp.MustCompile("Info\(ajar\): door is now (ajar|shut)") re_command_ *regexp.Regexp = regexp.MustCompile("(open|close|toggle|reset)(?: +(Card|Phone|SSH|ssh))?(?: +(.+))?") re_button_ *regexp.Regexp = regexp.MustCompile("PanicButton|button\\d?") re_temp_ *regexp.Regexp = regexp.MustCompile("temp0: (\\d+\\.\\d+)") re_photo_ *regexp.Regexp = regexp.MustCompile("photo0: (\\d+)") ) type PresenceUpdate struct { Present bool Ts int64 } type DoorLockUpdate struct { DoorID byte Locked bool Ts int64 } type DoorAjarUpdate struct { DoorID byte Shut bool Ts int64 } type DoorCommandEvent struct { Command string Using string Who string Ts int64 } type ButtonPressUpdate struct { Buttonindex int Ts int64 } type TempSensorUpdate struct { Sensorindex int Value float64 Ts int64 } type IlluminationSensorUpdate struct { Sensorindex int Value int64 Ts int64 } type TimeTick struct { Ts int64 } type MovementSensorUpdate struct { Sensorindex int Ts int64 } func parseSocketInputLine_State(lines [][]byte, ps *pubsub.PubSub, ts uint64) { switch string(lines[0]) { case "closed": ps.Pub(DoorLockUpdate{0, true, ts}, "door") case "opened": ps.Pub(DoorLockUpdate{0, false, ts}, "door") case "manual": //movement case "error": case "reset": ps.Pub(DoorLockUpdate{0, true, ts}, "door") case "timeout": //after open | after close case "opening": case "closing": default: } } func ParseSocketInputLine(lines [][]byte, ps *pubsub.PubSub) { //, brn *brain.Brain) { var tidbit interface{} ts := time.Now().Unix() if len(lines) < 1 { return } switch string(lines[0]) { case "State:": if len(lines) < 2 { continue } parseSocketInputLine_State(lines[1:], ps, ts) case "Status:": if len(lines) < 3 { continue } tidbit = DoorLockUpdate{0, lines[1] == []byte("closed"), ts} //~ brn.Oboite("door", tidbit) ps.Pub(tidbit, "door") tidbit = DoorAjarUpdate{0, lines[-1] == []byte("shut"), ts} //~ brn.Oboite("door", tidbit) ps.Pub(tidbit, "door") case "Info(card):": if len(lines) < 3 { continue } if lines[2] != []byte("found") { continue } match_cardid := re_cardid_.FindSubmatch(lines[1]) if len(match_cardid) > 1 { // PreCondition: same thread/goroutinge as created keylookup_socket !!!! nick, err := keylookup_socket.LookupCardIdNick(match_cardid[1]) if err != nil { Syslog_.Print("CardID Lookup Error",err) nick := "Unresolvable KeyID" } // new event: toggle by user nick using card ps.Pub(DoorCommandEvent{"toggle", "Card", nick, ts},"doorcmd") } case "Info(ajar):": if len(lines) < 5 { continue } DoorAjarUpdate{0, match_status[4] == []byte("shut"), ts} //~ brn.Oboite("door", tidbit) ps.Pub(tidbit, "door") case "open", "close", "toggle", "reset": ps.Pub(DoorCommandEvent{string(lines[0]), string(lines[1]), string(lines[2]), ts},"doorcmd") } //~ match_presence := re_presence_.FindStringSubmatch(line) //~ match_status := re_status_.FindStringSubmatch(line) //~ match_command := re_command_.FindStringSubmatch(line) //~ match_button := re_button_.FindStringSubmatch(line) //~ match_temp := re_temp_.FindStringSubmatch(line) //~ match_photo := re_photo_.FindStringSubmatch(line) //~ if match_button != nil { //~ // brn.Oboite("button0", ts) //~ ps.Pub(ButtonPressUpdate{0, ts}, "buttons") //~ } else if match_temp != nil { //~ newtemp, err := strconv.ParseFloat((match_temp[1]), 32) //~ if err == nil { //~ // brn.Oboite( "temp0", newtemp) //~ ps.Pub(TempSensorUpdate{0, newtemp, ts}, "sensors") //~ } //~ } else if match_photo != nil { //~ newphoto, err := strconv.ParseInt(match_photo[1], 10, 32) //~ if err == nil { //~ // brn.Oboite("photo0", newphoto) //~ ps.Pub(IlluminationSensorUpdate{0, newphoto, ts}, "sensors") //~ } //~ } else if line == "movement" { //~ // brn.Oboite("movement", ts) //~ ps.Pub(MovementSensorUpdate{0, ts}, "movements") //~ } }